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| Job Location | Montréal, QC |
| Education | Not Mentioned |
| Salary | Not Disclosed |
| Industry | Not Mentioned |
| Functional Area | Not Mentioned |
| Job Type | Full Time |
Job DescriptionUbisoft Montréal strives to offer gamers an impressive visual experience, as well as an incomparable level of immersion. The fluidity and vitality of our worlds make this experience even richer for our audience.At Ubisoft, developing, optimizing and maintaining our game engines is an important part of staying on the cutting edge of technology. As an engine programmer on the Anvil team, you will be responsible for maintaining and optimizing a dedicated game server solution to support our multiplayer titles as well as supporting the network and online development team in all matters related to the engine.About AnvilAnvil is a game engine developed in-house at Ubisoft and used throughout our studios to create the companys most iconic video games. Originally developed for the first open-world game Assassins Creed, released in 2007, the engine has undergone numerous additions to support a wide variety of genres and platforms. From frenetic 5-on-5 team play in a first-person shooter like Rainbow 6 Siege on the PC to mythological adventure in the world of Immortals: Fenyx Rising on the latest generation of consoles, the Anvil engine can do it all.In the Anvil team, we are deeply motivated to equip our developers and content creators to make the most innovative, visually stunning and rewarding games for players. If you join us, youll be able to work closely with multiple production teams and contribute to the game engine with the most powerful tools and services available. What are you waiting for to join the Anvil communityWhat youll do