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Technical Animation Director [Far Cry Project] - Jobs in Montréal

Job LocationMontréal
EducationNot Mentioned
SalaryNot Mentioned
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypePermanent

Job Description

Job DescriptionWith a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.What you’ll do

  • Collaborate with other core team members to develop the overall visionamp; determine technical feasibility;
  • Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.);
  • Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines;
  • Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
  • Train team members on tools and techniques + raise awareness of new processes;
  • Resolve complex, escalated issuesamp; make technical validations;
  • Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation contentamp; tech;
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry;
  • Participate in recruitment to build the animation teamamp; foster their professional development.

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