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VFX Artist - Jobs in Montréal, QC

Job LocationMontréal, QC
EducationNot Mentioned
SalaryNot Disclosed
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeFull Time

Job Description

Company DescriptionCreated in 2008, DONTNOD is an independent French studio which creates and develop AA games in various genres : adventure (Life is Strange, Tell Me Why, Twin Mirror), action (Remember Me) and RPG (Vampyr). Each new game is an original creation with unique narrative gameplay experience and game mechanics.In 2020, DONTNOD expanded internationally by creating its first branch in Montreal.Job DescriptionWhy join us

  • You want to be part of DONTNOD Montreals new narrative project led by key members of the Life is Strange team and enhanced by Montreal talent;
  • You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
  • You are looking for a studio whose controlled size maximizes iteration efficiency, simple human interaction, and individual satisfaction for each team member;
  • You would like to use your VFX skills to create an original experience and enrich the narrative with subtle effects that will bring life and depth to the characters and environments.
What youll be doingReporting to the Creative Director of the Montreal studio and the VFX Director in Paris, you will be responsible for the visual effects of the game. You will contribute to the visual charter and respect of the graphic DNA.Your mission will be to:
  • Conceive, realize and integrate all the visual effects of our next narrative game in collaboration with the different teams of the project (camera, gameplay, animation, characters, environment, audio, etc.);
  • Define and prioritize your tasks, estimate their costs, ensure their follow-up by ensuring that the schedule established with the production team is respected to meet the needs of the project. You will also be in charge of the optimization and debugging of the effects;
  • Collaborate with the Art Director of the project to define the graphic style of the VFXs;
  • Collaborate with the other project teams (art, animation, programming, design) to list the VFX needs of the gameplay and cinematics of the game, then realize them;
  • Regularly exchange with the VFX Director on the progress, needs and issues of the Montreal project, collaborating with him on the implementation of VFX manufacturing processes;
  • Exchange with VFX Artists from other projects on experiences, solutions, tracks and interesting tools.
QualificationsThe must-have skills were looking for
  • At least 3 years experience in 3D effects, on a console or PC project;
  • A sharp eye for composition and timing;
  • Mastery of a 3D software, ideally Houdini or Maya;
  • Ease with collaborating in an iterative and constructive manner in a team environment;
  • Excellent written and oral communication skills, in both French and English.
What would set you apart
  • Strong knowledge of Unreal Engine.
Additional InformationAt DONTNOD, we celebrate diversity and inclusivity within our games as well as our teams. We commit to equal opportunities and non-discrimination in our hiring process. We are respectful of the principles of equal employment opportunities, and that is why we encourage women, people of all sexual orientations and gender identities, First Nations people, people living with a disability and/or part of any marginalized group to apply for our positions.We build close-knit teams to encourage a fulfilling work environment for all our employees.Here is a small overview of what we offer to our employees :
  • The possibility of working anywhere in Quebec;
  • Flexible schedules;
  • Free access to a brand new gym and group classes and to a multi-sports field in summer which becomes an ice rink in winter;
  • Partial refund of the STM/RTM card;
  • A complete group insurance plan and an integrated health platform.
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