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Game Economy Designer (Unannounced Project) - Jobs in Montreal, Québec

Job LocationMontreal, Québec
EducationNot Mentioned
SalaryNot Mentioned
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypePermanent

Job Description

Job DescriptionAs a Game Economy Designer at Ubi MTL, you strategically structure the economic systems and supporting features of an online game, plus provide data-backed recommendations on design, balance, and pricing.You create and operate an open economy informed by facts. As a solution-oriented designer, you respond to opinions, analytics, and test results with suggestions for improvement. By leveraging real player data and gathering feedback, you make informed choices to deliver an engaging overall live-game experience not only now, but well into the future.What you’ll do

  • Design flexible economy systems and features (progressionamp; reward structures, currencies, sinksamp; sources etc.) aligned with the creative, game, and monetization directions.
  • Work closely with the monetization team to come up with pricing strategies for items, events, and services.
  • Create game economy simulations and evaluate their performanceamp; their impact on player experience.
  • Collaborate with cross-functional teams to integrate your designs.
  • Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams.
  • Write and maintain design documentation that will serve as a reference to guide interdependent teams.
  • Provide your input on in-game content and pricing + come up with suggestions to refine designs.
  • Develop a plan for collecting and evaluating player feedback, post-launch.
  • Assess the impacts of adding, removing, or updating content on player engagement.

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