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Level Artist [Splinter Cell] - Jobs in Toronto, ON

Job LocationToronto, ON
EducationNot Mentioned
SalaryNot Disclosed
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeFull Time

Job Description

Company DescriptionOur MissionUbisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.Our StudioUbisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.Ubisoft Toronto Inc.224 Wallace Avenue. M6H 1V7Toronto, Ontariowww.toronto.ubisoft.comLocation of position: Toronto, OntarioJob DescriptionWe’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving whats at the heart of the Splinter Cell experience.On being a Level Artist at Ubisoft TorontoAs a Level Artist at Ubisoft Toronto, you will create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience.Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood. Even within a given framework, you can push creative boundaries and you have the artistic ability to do so. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.Type of Position: Permanent, full-time.What you’ll do:

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision;
  • Perform artistic research (find written descriptions and visual references);
  • Set up placeholders and submit modelling and texturing requests to artists, follow up on the progress and quality of the work with the Project leader - Graphic;
  • Find balance between artistic aspects and technical constraints;
  • Integrate and build assets into the game engine to set and dress a polished scene;
  • Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve);
  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved.
QualificationsWhat it takes to make it
  • College diploma in 3D Art techniques for video games or equivalent training or experience;
  • Minimum 5+ years’ experience in modelling, texture, lighting and image processing or other relevant experience;
  • Experience in an art role on 1-3 AAA game production cycles;
  • Knowledge of image composition, lighting, colour theory;
  • Strong storytelling and observation skills;
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Basic gameplay and level design knowledge;
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.).
Nice to have
  • Ability to accept feedback and adapt to change;
  • Sense of initiative;
  • Strong interpersonal and communication skills;
  • Ability to work as part of a team;
  • Curiosity, flexibility, and resourcefulness;
  • Creativity and a keen eye for detail!
We know that skills and competencies show up in different forms and can be based on different experiences, thats why we strongly encourage you to apply even though you may not have all the requirements listed aboveAdditional InformationWe Offer:
  • A hybrid, flexible work model
  • Six weeks of vacation
  • An enhanced parental leave program
  • Comprehensive Total Rewards Package:
    • Disability Insurance
    • Dental Insurance
    • Extended medical insurance
    • (Optional) RRSP contribution
    • Relocation Assistance
    • Bonus (If Applicable)
Life at UbisoftAt Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.Join Us!At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.If this sounds like your kind of studio, what are you waiting forUbisoft Toronto is committed to providing accommodations for accessibility upon request.We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.Quick Apply
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