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Programmer (Animation) - Jobs in Toronto

Job LocationToronto
EducationNot Mentioned
SalaryNot Mentioned
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeContract

Job Description

Job DescriptionBy controlling how game elements move and interact with each other, you #39;ll be contributing to the game #39;s technical development and artistic level. As an Animation Programmer, you #39;ll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.What you #39;ll do

  • Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions;
  • Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce;
  • Build animation systems that will be the basis for creating a living, dynamic world;
  • Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects;
  • Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements;
  • Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation;
  • Research and develop new animation techniques (ex. procedural, physics, etc.);
  • Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.

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