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Job Location | Toronto, ON |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Full Time |
About Pixomondo:Founded in 2001 by CEO and Executive Producer Thilo Kuther, Pixomondo is a solutions-oriented design company that solves creative challenges for our clients and partners. Whether we are crafting never-before-seen visual effects for a feature film or developing innovative original concepts for a global marketing campaign, we leverage our collaborative design process to develop truly award-winning work. Our passion is to deliver the best ideas at the highest levels of quality on-time and on-budget, with the outstanding service you expect from a world-class company.Minimum Requirements:2+ years of industry experience working with Unreal Engine 4. (VFX / Game Dev).Experience using version control (Git, Perforce).Proficient with Unreal’s Blueprint system, c++ is a bonus.Solid lighting, shading, and layout for game engine skills.Experience with Mari, Substance Painter, Quixel Mixer, or similar texturing software is a big plus.Experience with procedural workflows is a plus.(i.e. Houdini, Substance Designer)Experience with Maya is a plus.Job Qualifications:Passion for real-time rendering and creating photorealism.Can provide portfolio work demonstrating strong technical artistic ability (composition, scale, color, light) that includes Unreal / Unity based work.Excellent communication / interpersonal skills.Excellent attention to detail.Ability to improvise and adapt to shifting project goals.Solid organization skills with adherence to file structures, naming conventions, and other established protocols.Independent and self-driven; able to meet deadlines with minimal supervision in a fast-paced production environment.Duties & Responsibilities:Create world-class photoreal imagery for film and TV.R&D cutting-edge techniques for real-time art.Discover and document methods learned during production for creating high-quality real-time renders.Work closely with other artists and technicians to ensure parity between DCC packages and Unreal.Flag and troubleshoot rendering bugs.Profile and optimize scenes to meet the project requirements without sacrificing visual fidelity.Develop shaders, tools, FX, modules, and/or various assets for the internal library.Additional Requirements: