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Mocap Animator - Jobs in Montréal

Job LocationMontréal
EducationNot Mentioned
SalaryNot Mentioned
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypePermanent

Job Description

Job DescriptionWhy join us

  • You want to bring your talent to the DON’T NOD Montreal team and work on the new narrative game Lost Records: Bloomamp; Rage, led by key members of the team behind Life is Strange;
  • You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
  • You #39;re looking for an environment where you #39;ll be able to interact with all the teams in a simple and efficient manner;
  • You #39;d like to use your animation and mocap processing skills to contribute to an original and meaningful experience based on its characters.
What you #39;ll be doingReporting to the Montreal studio’s Animation Director, your role will be to shepherd mocap data from the mocap studio to the animators to create cinematics and in-game animations.Your mission will be to:
  • Retarget, spot check, and process mocap data;
  • Create animations for cinematics and in-game systems;
  • Maintain and update our data folders and work closely with our Animation Director and animators to make sure they have all the mocap data they need;
  • Troubleshoot animations in Motion Builder and Unreal Engine: Identify the issues and collaborate with the people involved in their resolution;
  • Assist the Animation Director in mocap shoots;
  • In collaboration with our Animation Director and Producer, interact when needed with our external mocap studio partners to maintain and update mocap data;
  • Collaborate with our rigging team to share feedback on our motion capture rigs;
  • Contribute to the design, integration and validation of the animation elements to be implemented, as well as to modify and maintain the nav/gameplay systems in Unreal.

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