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| Job Location | Montreal, Québec |
| Education | Not Mentioned |
| Salary | Not Mentioned |
| Industry | Not Mentioned |
| Functional Area | Not Mentioned |
| Job Type | Full time |
Job DescriptionWe are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine. Responsibilities-Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques-Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing-Execute and contribute to the existing animation roadmap for the animation team-Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks-Able to think outside of animation domain and provide ML solutions into other domains for problem solving