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Job Location | Quebec City, QC |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Full Time |
Company DescriptionWith a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisofts flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassins Creed franchise since 2010, the Quebec City team has assumed leadership of Assassins Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassins Creed Odyssey and Valhalla.Job DescriptionAs a 3D Animator at Ubi Qc, you are responsible for creating high-quality animations for a game following a style that allows players to fully immerse themselves in a perfectly coherent and convincing world.Whether you animate a hero or a monster, a crowd or an object, you always think about the intention of the movement and the behavior of the subject. Yourre concerned with defining how each piece fits into the whole game. When you look at the final product and you see that the months of work on mecanics and decision-making merge into a work of art that brings a beautiful new world to life.Teamwork is essential to get to this point. As an animator, you see in every movement of a person a hidden story. You collaborate with artists, designers, programmers and other animators, all of whom have opinions, ideas and constraints, but who all share the common goal of representing an authentic universe that stands out from a unique flavor.What you’ll do