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Job Location | Quebec City, QC |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Full Time |
Company DescriptionWith a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development. Involved in the Assassins Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassins Creed Odyssey, the latest installment in the critically acclaimed series. The team has just finished working on a brand new game, Immortals Fenyx Rising.Job DescriptionAs a Lead material Artist at Ubi Quebec, youll guide the creation of the textures that add depth and dimension to characters, objects, and environments. You’ll oversee and support a talented team of texture artists in applying the details that make an immersive world come alive.You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the texturing process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.What you’ll do