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Job Location | Quebec City, QC |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Full Time |
Company DescriptionWith a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development. Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey, the latest installment in the critically acclaimed series. The team has just finished working on a brand new game, Immortals Fenyx Rising.Job DescriptionAs a Lead UI Artist at Ubi Qc, you’ll be both a hands-on developer and a direction-providing mentor as you work with a team of UI artists to transform high-level gameplay ideas into functional UI designs. You’ll oversee and coordinate your team in building and integrating the visuals that smoothly guide players as they navigate a game. Thanks to your understanding of the UI development process along with its (at times, many) technical and artistic constraints, you’re go-to person for advice and a point of contact for all of production.You’re able to step in to coach your team, find solutions to setbacks, and make use of space to create a seamless and intuitive gameplay experience for players to enjoy.What you’ll doPartner with core team members to understand the game’s overall vision, art direction, and visual identity.Participate in prototyping to experiment with designs & explore opportunities.Support your team in creating interface assets (menus, animation, HUD, icons, buttons, world maps, etc.).Meet with your UI artists to assign tasks, establish priorities, discuss progress, provide feedback, etc.Find balance between artistic aspects and technical constraints & find solutions to fix buggy features.Integrate interface assets using our proprietary tools and engines, with the help of programmers.Collaborate with cross-functional teams (design, art, animation, etc.) to ensure consistency to achieve quality.Carry out the annual evaluations of your UI artists.Stay up to date on UI best practices, tools, and trends to refine your skills & refresh your knowledge.Participate in recruitment to build your UI team & foster their growth.QualificationsWhat you bringA degree in Digital Media, Computational Arts, Graphic Design, or equivalent (or related training)Around 5 years of visual design experience (or related experience) + 2 years of leadership experienceKnowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools *Solid understanding of usability principals & information architectureA highly empathetic, creative, collaborative, and innovative spiritExcellent mentorship, communication, organizational, time management, interpersonal, and presentation skillsFlexibility and a whole lot of resourcefulnessMotivation to reach out for feedback and adapt to itA sharp eye for UX design + a passion for visual communication