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3D VR Artist - Jobs in Vancouver, BC

Job LocationVancouver, BC
EducationNot Mentioned
SalaryNot Disclosed
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeFull Time

Job Description

  • Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
  • Manage external vendors and provide feedback on externally developed projects.
  • Work with engineers and technical artists to inform asset creation pipelines.
  • Asset optimization - topology reduction, draw call reduction, texture baking, etc.
  • Work closely with engineers to implement interactive objects and systems.
  • Quickly solve issues with your cross-functional peers.
  • Collaborate and iterate based on the teams needs.
  • Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
  • Demonstrates strong time management and prioritization skills.
  • Partner closely with the engineering and design teams to define and develop prototypes and polished content in Unity, Unreal, VR Shell, and proprietary VR world-building tools.
  • Responsible for outlining asset authoring guidelines, process and pipeline as needed.
  • Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
  • Professional content development experience, including shipping one or more titles.
  • Virtual reality experience.
  • Experience creating textures and materials in Substance.
  • Look development experience.
  • Experience working in a variety of visual styles.
  • Experience to locate and resolve content and asset performance bottlenecks through investigation and content optimization.
  • Shader development experience.
  • Experience in layout and level design
  • 3+ years of experience in either the game or film industries as a 3D artist.
  • Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.
  • Experience with one or more commercial game engines (e.g. Unreal or Unity).Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc
  • Time-management and organizational skills
  • Task driven, self-motivated, proactive & works well under deadlines.
  • Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
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