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Job Location | Vancouver, BC |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Full Time |
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, theyll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.You can learn more about our studio and values at respawn.com/studio .We are looking for an accomplished and experienced Character Artist to join an established, experienced team of developers working on a AAA first person shooter in development at EA Vancouver. This is an opportunity to join a veteran team and help create the vision and execution of a compelling, immersive experience.The character artist is an essential role in video game creation. You will create the cast of characters to populate the rich universe of the AAA action title. A character artist is a dynamic and efficient modeler with sculpting and texturing skills – able to create outstanding content along with an imagination that is always in motion. Someone who can create amazing models based on 2D concept art or 3D concept models.The next great Character Artist also has:6+ years of experience in video games. Film and television experience would also be considered.Production experience with character creationExcellent creature and human anatomical understanding.Sculpting, texturing and game-ready asset creation abilities.Experience with PBR materials and shaders.An understanding of clothing and cloth materials. .Knowledge of high fidelity modeling techniques, along with high-poly to low-poly surface/detail bakingExpert knowledge of Maya, Max, Modo, or similar 3D modeling softwareKnowledge of PBR texture/material workflowsExperience working with content-driven game engines (e.g. Unreal, Frostbite, Unity) is an advantageVisualize in three dimensions and work from limited reference material/concept artHave a sense of ‘story’ and character in a game asset – taking into account age, weathering and contextSense of proportion and composition with a eye for surface, colour, and detailExperience in cloth simulation is a desired skillsetExperience in hard surface modeling is a benefitPortfolio Requirements:Character modeling and texturingUV layout and all the maps usedAssets surfaced using 3D paint software, e.g. Substance Painter / MariExamples to demonstrate understanding of physically based material propertiesStylized assets are a plusQuick Apply