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Level Artist - skate. - Jobs in Vancouver, BC

Job LocationVancouver, BC
EducationNot Mentioned
SalaryNot Disclosed
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeFull Time

Job Description

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la pageLocation: Hybrid and Remote work options available across most North America locations.WE MAKE FUN...FUNNER.We are Full Circle, and were all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both."This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."We are looking for a World Builder to help us on this incredible endeavor. You will report to the Environment Director.What youll do

  • Work with the Environment Director to establish Environment Theming & Tone, References for sections of the world.
  • Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions.
  • Work with proprietary procedural tools to lay out and detail sections of the world.
  • Work within performance and memory budgets defined by the tech art and engineering teams.
What youll bring
  • 3+ Years Experience on Video Game Asset production teams
  • Experience shipping environment content in an intermediate to senior role on 1-2 shipped console/PC titles.
  • Strong knowledge of architecture, urban planning, and visual design.
  • Excellent sense of visual composition, form, and color.
  • Excellent knowledge of how to manage content for games in an optimized and performant manner.
  • A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate.
  • Please submit a portfolio/demo reel link with your application.
US COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES
  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $95,450 - $141,800
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $89,200 - $141,800
  • Jersey City, NJ:
º $105,250 - $141,800
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $89,200 - $118,550
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $89,200 - $130,750Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equiWe are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.Quick Apply
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