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Texture Artist - Lead - Jobs in Vancouver, BC

Job LocationVancouver, BC
EducationNot Mentioned
SalaryNot Disclosed
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeFull Time

Job Description

*Candidates are required to be based in British Columbia*POSITION PURPOSEThe Lead plays a very important role in the quality control and leadership of the Texture team. The Lead is responsible for communicating internal and client notes/feedback to artists in a constructive manner. They will provide leadership, training, guidance, and support to the rest of the Texture team while still handling most of the hero work on active shows. Also, the Lead may sometimes need to assess look development tasks and delegate those tasks to the team.The Lead will also contribute to the overall operation and improvement of the Texture team by setting and maintaining department standards. This will include, but will not be limited to engaging in cross-department communication, flagging/providing solutions to critical issues, documentation, taking part in interviews and participating in the buddy system for new employees. In addition, the Lead will develop new processes and stay up to date on innovative technologies to keep the texture team on the cutting edge.DUTIES & RESPONSIBILITIES

  • Communicate the creative brief and real-world references from the VFX Supervisor and Director to the Texture team
  • Apply client notes to all assets with minimal guidance
  • Create final look developed assets with minimal supervision and within the studio pipeline
  • Determine the broad technical and creative approach, in conjunction with the CG/ Sequence Supervisor
  • Communicate successes and challenges faced by the team to the Asset Supervisor
  • Collaborate with the lighting and modeling departments to identify standards for the texture workflow
  • Process requests from other departments within the pipeline
  • Use time management skills to schedule meetings and tasks effectively
  • Manage time and resources to meet weekly targets
  • Responsible for painting characters or assets for multiple shows simultaneously
  • Define standard department standards
  • Overcome technical issues (day to day problem solving), in conjunction with R&D and the CG/ Sequence Supervisor
  • Work with our production team to most effectively schedule the work, including casting the work to the strengths of the individuals in the Texture team
  • Receive creative feedback from the VFX Supervisor and Director, and translate those into more specific and technical notes for the Texture team
  • Communicate well with all members of the Texture, Production and Supervision teams
  • Promote interdepartmental collaboration
  • Ensure all email correspondence and scheduling is up to date, responding to emails in a timely manner
  • Assist members of the Texture team to learn and grow their skills to meet their career aspirations
  • Work with Texture team, as required, to maintain continuity; as well as, support other departments (Modeling, Texturing, etc) to ensure information is communicated up and down the pipeline
  • Work with R&D and the Leads and Supervisors of other shows to guide the overall approach to Texture work at Image Engine
  • Work closely with Look Development artists to create necessary texture maps for application to creatures, props and environments
  • Attend dailies, reviews, and team meetings as required
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of look developed assets
EDUCATION AND EXPERIENCE
  • 5+ years’ of Texture experience with high end film
  • Experience leading teams (6+ people) on large projects of 300 + shots
  • Demonstrated proficiency in defining and creating photo-realistic assets
  • Experience with rendering large datasets
  • Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium
  • Excellent attention to detail when finalizing, approving or quality controlling assets
  • Ability to balance quick turnaround while achieving a high degree of aesthetic quality
SKILLS AND ABILITIESTechnical skills
  • Understanding of Lead best practices
  • Ability to train and coach artists in texture techniques and best practice
  • Senior level experience in MEL / Python / C++/PERL scripting
  • Senior level knowledge in Maya, Photoshop and a variety of rendering technologies. Knowledge of VRay is a plus
  • Experience with LINUX/UNIX
  • Proficiency with Maya, Mari, Photoshop, and UVlayout
  • Familiarity with modeling, digital mate projection techniques, film color management, 3D lighting and look development
  • Ability to come up with creative and efficient rendering solutions
Core skills
  • Ability to help with bidding; determine the timeframe and scope required for each project
  • Ability to troubleshoot and deal with competing priorities and projects
  • Capable of managing a team of artists; setting expectations, and managing their time
  • Ability to assess artist’s strengths and weaknesses to assign tasks and manage workflow
  • Ability to adapt quickly to new technologies and applications
  • Ability to teach new techniques and apply new approaches to push assets to the next level
  • Strong leadership skills
  • Excellent time management and communication skills
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