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Job Location | Grandview-Woodland |
Education | Not Mentioned |
Salary | Not Mentioned |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Contract |
1. General - Job Title: Intermediate Lighting Artist- Type: Contract- Level: Mid-Level- Location: Vancouver, BC- Workplace: Hybrid (3 days a week onsite)- Duration: ASAP to full 18 months2. About the job- How would you contribute to creating visually stunning scenes in collaboration with Art and Engineering teams- How do you approach translating conceptual illustrations into outstanding real-time lighting visuals- Do you have experience with Unreal Engine 4 or 5, Frostbite, or Snowdrop game engines- Can you demonstrate a strong understanding of real-time lighting principles and their application in creating tone and mood- Are you proactive in seeking feedback and communicating with relevant departmentsDo such questions intrigue you3. Summary of the opportunity- Client Overview: We are a flagship first-party studio within Xbox Game Studios, known for the critically acclaimed Gears of War series. Our diverse and talented team pushes the limits of Microsoft #39;s entertainment platform and devices, promoting respect, inclusion, and a growth mindset.- Role Summary: As an Intermediate Lighting Artist, you will collaborate with Art, Cinematic, and Technical Art teams to create visually stunning scenes that support storytelling, art direction, and gameplay objectives. Solving technical challenges and anticipating constraints will be crucial to your role.4. What are the key responsibilities- Work closely with Art, Cinematic, and Technical Art teams to create industry-leading visuals across various environments.- Craft compelling lighting that enhances story, art direction, and gameplay objectives.- Translate conceptual illustrations into outstanding real-time lighting visuals.- Collaborate with Art and Technical Art teams to solve technical challenges within constraints and visual requirements.- Proactively seek feedback and communicate with Art Directors, Lighting Lead, Cinematic Director, and relevant departments.5. What experience are we looking for to drive success- MUST-Have Skills and Qualifications:- 3+ years of experience in video game or film production.- Portfolio demonstrating a strong understanding of lighting, composition, and color.- Experience with Unreal Engine 4 or 5, Frostbite, Snowdrop, or similar game engines.- Good knowledge of real-time lighting principles, atmospherics, and post-processing.- Thorough understanding of light, shadow, and color in creating tone and mood.- Preferred Skills and Qualifications:- Background in real-world photography, cinematography, and lighting.6. So calling all top performers- Exciting Opportunity: This role presents an exciting opportunity to contribute to visually stunning projects while collaborating with talented teams in a dynamic gaming studio.- Competitive Compensation: Competitive hourly rate offered.- Application Process: To apply for this role, please apply online or email your resume, highlighting your relevant experience and qualifications. Please ensure that your application provides accurate information.- About this posting: This job description indicates the general nature and level of work performed by employees within this position. The actual duties, responsibilities, and qualifications may vary based on assignment.- Equal Employment Opportunity: We are committed to diversity and inclusion, have a non-discrimination policy, encourage diverse candidates, and provide accessibility and accommodation.In conclusion, don #39;t miss out on this exciting opportunity to join our team and make a meaningful impact! Apply today! Please feel free to drop in your resume at **priyankaa@ifgpr.com**.