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Game Director - Jobs in Toronto, Ontario

Job LocationToronto, Ontario
EducationNot Mentioned
SalaryNot Mentioned
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeFull time

Job Description

Job DescriptionAs a Game Director at Ubisoft Toronto, you transform a creative vision into a variety of systems and mechanics that combine to create an engaging experience for players to enjoy. You provide your team with the direction to design their specific gameplay features and allow them the flexibility to experiment and iterate.While your designers focus on their areas of ownership, you pay attention to the larger picture, overseeing how the overall player experience and game systems are coming together: Core game loop, gameplay depth, user experience, progression, pace, balance, and – of course – quality. You ensure that all elements related to design work together cohesively to fit the intended experience and make it fun.The daily life of a Game Director at Ubisoft Toronto:

  • Work with the creative director and the dev team to define the game by creating a vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team;
  • Develop your game design direction to make a truly fun and engaging experience. Evangelize this direction across the production team;
  • Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviours, 3Cs, etc.) + provide mentorship and constructive feedback to achieve quality;
  • Inspire and collaborate with interdependent teams to align all design, technical, graphic, and narrative elements;
  • Review and discuss budgetsamp; timelines with the producer + keep the editorial team up to date on progress and milestones;
  • Adapt to technical and production constraints, feedback, and play test results; readjusting your design direction when need be;
  • Follow up on features post-launch to improve, add, or remove components; interpreting data to inform decision-making;
  • Occasionally travel locally and abroad to present the game, meet with external partners, visit co-dev studios, etc.;
  • Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices + share them with our studios;
  • Understand and employ user experience design by upholding benchmarks for discoverability, player understanding, cognitive load, and by supporting UX testing.

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